BATTLEFIELD MOBILE
Portfolio quick view of Trinity Mark, Survey 6 and Grand Bazaar maps
Work created by the Maps art team at EA Industrial Toys
My role as a 3D Artist on Battlefield Mobile was focused on Environment Art
creation, Map optimization and Technical blueprints for Architectural and
Micro-Destruction in Unreal 4.
Battlefield Mobile is a AAA mobile product created using a Physically Based
Rendering pipeline. Architecture and props are fully destructible and remain
performant on low end mobile devices.
Work created by the Maps art team at EA Industrial Toys
My role as a 3D Artist on Battlefield Mobile was focused on Environment Art
creation, Map optimization and Technical blueprints for Architectural and
Micro-Destruction in Unreal 4.
Battlefield Mobile is a AAA mobile product created using a Physically Based
Rendering pipeline. Architecture and props are fully destructible and remain
performant on low end mobile devices.
TRINITY MARK
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Micro-destruction for prop models including pristine and ruin states
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Pan shots for Battlefield Mobile Beta trailer
EA Industrial Toys Maps art team
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
SURVEY 6
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EA Industrial Toys Maps art team
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
GRAND BAZAAR
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EA Industrial Toys Maps art team
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
BATTLEFIELD MOBILE GAMEPLAY
Trinity Mark, Survey 6 and Grand Bazaar maps
You tube video footage - Anonymous YT
You tube video footage - Anonymous YT
BATTLEFIELD MOBILE BETA
Contributions include environment pan shots for sizzle trailer, 3D model
creation, scene population and optimization, proxy work, micro-destruction
and architectural support
creation, scene population and optimization, proxy work, micro-destruction
and architectural support
Maya, Photoshop, Z-Brush, Substance Painter/Designer and Unreal Engine 4