BATTLEFIELD MOBILE
Portfolio quick view of Trinity Mark, Survey 6 and Grand Bazaar maps
Work created by the Maps art team at EA Industrial Toys.
My role as a 3D Artist on Battlefield Mobile was focused on Environment Art
creation, Map optimization and Technical blueprints for Architectural and
Micro-Destruction in Unreal 4.
Battlefield Mobile is a AAA mobile product created using a Physically Based
Rendering pipeline. Architecture and props are fully destructible and remain
performant on low end mobile devices.
TRINITY MARK
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Micro-destruction for prop models including pristine and ruin states
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Pan shots for Battlefield Mobile Beta trailer
EA Industrial Toys Maps art team.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
SURVEY 6
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EA Industrial Toys Maps art team.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
GRAND BAZAAR
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EA Industrial Toys Maps art team.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
Additional architectural modeling, texturing and destruction work can
be seen in the Environments (Unreleased) section of this website. The
majority of the Architectural destruction work I did for Battlefield
Mobile can be seen here.
Provided support on 3D modeling/texturing for prop models, architecture,
scene population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
Additional architectural modeling, texturing and destruction work can
be seen in the Environments (Unreleased) section of this website. The
majority of the Architectural destruction work I did for Battlefield
Mobile can be seen here.
BATTLEFIELD MOBILE GAMEPLAY
Trinity Mark, Survey 6 and Grand Bazaar maps
You tube video footage - Anonymous YT
You tube video footage - Anonymous YT
BATTLEFIELD MOBILE BETA
Contributions include environment pan shots for sizzle trailer, 3D model
creation, scene population and optimization, proxy work, micro-destruction
and architectural support
creation, scene population and optimization, proxy work, micro-destruction
and architectural support
Programs used
Maya, Photoshop, Z-Brush, Substance Painter/Designer and Unreal Engine 4