RYAN MURRAY
  • 3D Environment Art 2020-2023
    • Environments
    • Environments (Unreleased) and Stylized Art
  • Characters 2010-2015
  • Contact
Picture

Work created by the Maps art team at EA Industrial Toys. 
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My role as a 3D Artist on Battlefield Mobile was focused on Environment Art
creation, Map optimization and Technical blueprints for Architectural and
Micro-Destruction in Unreal 4.
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Battlefield Mobile is a AAA mobile product created using a Physically Based
Rendering pipeline. Architecture and props are fully destructible and remain  
performant on high to low end mobile devices.
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TRINITY MARK
Pan shots for Battlefield Mobile Beta trailer
Micro-destruction for prop models including pristine and ruin states
EA Industrial Toys Maps art team.
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Provided support on 3D modeling/texturing for prop models, architecture,
scene ​population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.

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​SURVEY 6
EA Industrial Toys Maps art team.
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Provided support on 3D modeling/texturing for 
prop models, architecture,
scene ​population and optimization, 
proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.

​GRAND BAZAAR
EA Industrial Toys Maps art team.

Provided support on 3D modeling/texturing for prop models, architecture,
scene ​population and optimization, proxy work, LODs, general bug issues,
micro-destruction tasks and pan shots for Battlefield Mobile Beta trailer.
 

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Additional architectural modeling, texturing and destruction work can
​be seen in the Environments (Unreleased) section of this website. The 
majority of the Architectural destruction work I did for Battlefield
​Mobile can be seen here.
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​BATTLEFIELD MOBILE GAMEPLAY​
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​Trinity Mark, Survey 6 and Grand Bazaar maps
You tube video footage - Anonymous YT


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BATTLEFIELD MOBILE BETA
Contributions include environment pan shots for sizzle trailer, 3D model
creation, scene population and optimization, proxy work, micro-destruction
​ and architectural support



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Programs used 
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​Maya, Photoshop, Z-Brush, Substance Painter/Designer and Unreal Engine 4

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​Industry experience includes working with tiling textures, modular assets and
mesh decals as 
well as sculpted and unique assets. Creating full environments
ranging from large architectural assets down to small props. Lighting
environments​, material creation and set dress areas to ​completion.


Copyright 2023 by Ryan Murray, Electronic Arts, 2K, Zynga and Stardock Games. All Rights Reserved. No part of this website may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of Ryan Murray, Electronic Arts, 2K, Zynga or Stardock Games.
  • 3D Environment Art 2020-2023
    • Environments
    • Environments (Unreleased) and Stylized Art
  • Characters 2010-2015
  • Contact