RYAN MURRAY
  • 3D Environment Art 2020-2024
    • Battlefield Mobile
    • Battlefield Architectural Destruction
    • ZTX Metaverse
  • AI Concepts 2024
  • Stylized Character Art 2010-2015
ZTX METAVERSE
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Tropical starter scene and Arcadia demo
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​Tropical landscape (first four slides)

​​Arcadia contributions in remaining slides noted under Metaverse demo video.

Created environmental 3D concepts and level design, open land areas, driveway, ​fencing, water,
skybox, lighting, fog, scene color adjustments, terrain, grass, foliage, props, materials,
textures, scene assembly/optimization, asset refinement and marketing screens. 

Also created starter home shown in scene.
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Unity packages include Tropical forest pack and Gaea.


​​ARCADIA METAVERSE DEMO - Web3 PC

​Link to Arcadia Fly-Through video on X​​

ARCADIA FLY-THROUGH
Arcadia Web3 metaverse game demo created by small team in under 6 weeks. 

Key contributor to environmental level design, 3D concepts, open park areas, scene assembly, terrain, foliage, props, materials, textures, scene optimization, asset refinement and marketing screens. 

In Arcadia, I developed the open park scene featuring a koi pond and animated waterfall (first park in the fly-through) within eight days. The remaining time was dedicated to further terrain adjustments throughout the scene, managing/assembling art assets in Unity, handling continued design changes to the environment and implementing all changes. This included enhancing the appearance of foliage, terrain, and grass in the scene, arranging props and necessary modifications for any incoming assets from external sources. Also handled collision, LODs, draw call reduction, asset optimization and any graphical issues that needed resolution across platforms. Responsible for pushing all assets to GitHub with one other artist (no version control).

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Mike Khoury- Art direction and white box
​concept design for Arcadia 
Eric Bacquet - Architecture
Liam Mariz Pineda- Crossover bridge
Geoffrey Santos- Platforms, lights
Unknown contractor- Distant terrain

Not responsible for character related work at ZTX.

​Created in Maya, Substance Painter, Photoshop, Unity
Assorted Unity packages used for terrain and foliage

​Video fly-through courtesy ZTX

FANTASY GAME LOBBY

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3D concept design for futuristic gaming room and player meeting space
Created in Maya, Unity, Photoshop



Copyright 2023 by Ryan Murray, Electronic Arts, 2K, Zynga and Stardock Games. All Rights Reserved. No part of this website may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of Ryan Murray, Electronic Arts, 2K, Zynga or Stardock Games.
  • 3D Environment Art 2020-2024
    • Battlefield Mobile
    • Battlefield Architectural Destruction
    • ZTX Metaverse
  • AI Concepts 2024
  • Stylized Character Art 2010-2015